With the ability to hide behind a computer screen and not have to face people directly, especially on certain picture forums where unless you give away your information, everything is deleted within a matter of minutes and with that you can say anything you want. Thus with the security of anonymity a person can show their true colors, and by doing that they will most likely become the worst person they can be. In this situation, yes the internet unleashes the worst in us. But then you get into the situation where even if you have the power it does not mean you have to use that power. It is a true test of your character if you are completely anonymous and you still do not release the worst in yourself. That being said, it all depends on whether or not you WANT to be an angry person who unleashes the worst just because you are not face to face with someone.
May 4, 2012
March 16, 2012
The game, Kingdoms of Alamur: Reckoning is a fantasy style RPG. The game starts out with two gnomes walking with a cart talking, a body is covered and through the dialogue you discover the body under the cloth is another failed experiment of the “well of souls”, as the scene progresses you get to decide you characters appearance and name. After you finish the creative part the scene comes to an end with you being dumped into a pit where the rest of the failed experiments have gone. Later you wake up covered in the bodies of other experiments, you hear screaming in the background. You stumble down from the pile of decaying bodies and find a iron longsword. As you progress you come across one of the gnomes that dumped you into the pit, he becomes very excited when he realizes you where actually a success. He tells you to follow him to meet the professor, this quest is used as a tutorial where you are introduced to different types of weapons, from longswords to bows, daggers to magic staves. At the end of the quest you are introduced to the Professer who made the Well of Souls and he fends off some assassins sent to kill you, while you make an escape. You find out you are without a set destiny, in a world where a persons destiny is everything. Overall the gameplay is very fun and interesting. Its a mix of Fable and The Elderscrolls.
January 27, 2012
January 16, 2012
To answer this question I have setup a survey on Facebook asking if people think society has a negative view on gaming. So far the results have shown it is mostly even on numbers of yes it has a negative view, and no it does not. My survey group consists of various age groups ranging from 16 years of age to middle 60′s. I feel this is an accurate survey of most of the population.
January 13, 2012
In the book Reality is Broken by Jane McGonigal, the author describes games as something containing these four elements; a goal, rules, a feedback system, and voluntary participation. These elements have been twisted, turned, bent, and become almost invisible in some games, but they are still there. With out these elements games would not be the way they are now, fun, challenging, and addicting. Now what makes a game fun? The author describes playing games as hard work, but in a way the author is true, we donate a large number of hours on these games, wanting to unlock all the possible outcomes, in games such as Skyrim the player progresses through a level system becoming stronger, faster, stealthier, or magical, in quest of defeating a hoard of dragons who have been sent forward in time to conquer the province of Skyrim. Now this takes time, dedication, and sacrifice to level all of your desired skills but once you have reached your final goal you feel fiero. Fiero is the Italian word for pride and it is used to describe the emotional high we feel when completing a challenging feat in a game, it is this emotional high we strive for in games, and it is this emotion that makes games fun for the player. Her thoughts on describing a game are similar to what the class ended up having, simply dealing with rules, and challenges. Yet we were missing a key element, voluntary participation. Yes a person can play a game unwillingly, but then it isn’t a game, it is simply work, it isn’t fun.
January 11, 2012
My fist gaming counsel was the N64 when I was approximately three years old. I began playing Super Mario 64, with much trouble. I had more fun running around the vibrantly colored maps and jumping on little mushroom guys, than trying to complete the storyline by collecting the 120 stars. As I grew up I started evolving in my choice of generas. I started to play Halo: Combat Evolved with my friend who had an Xbox, it was an entirely new style of play, I was hooked! Later that year I bought an Xbox for myself with Halo: CE, at the time I thought the graphics where amazing, they looked so realistic. When Halo 2 came out with multiplayer over Xbox Live things took a turn that would change my life for the worse, no longer did I have to go to a friends house to play with them, no longer did I have to play the campaign over and over again because my friends weren’t home, I had access to online games 24/7 and I loved it! When the Xbox 360 came out I bought it almost immediately, I bought Halo 3 when it came out and it was everything I was expecting and more. In the last two years I have moved from Halo onto games such as Battlefield, Call of Duty, The Elder scrolls series, Diablo II, Runescape, and others. I love video games for the stories they tell, the experiences you share with your character, and the thrill of the kill. But with the good has also come the bad, I have become detached from society, If I have a video game I don’t need humans interacting with me physically to feel content. Yet with this in mind I will keep playing video games.